210 444-7925 Room B-214
Description : Animation
The student will use Adobe Flash to create animations, games, renders of the hand and face, create a website, place their work onto a website, create animations for cell phones, industry control panels, company logos, advertising, and local current business applications. A portfolio will be the students final product. The first year course is designed as an introduction to computer animation using industry standard software and hardware, and will include storyboarding. This interdisciplinary course will use the internet and other resources to research and develop animated computer projects.
This course will enhance skill development in modeling, materials development, camera placement, lighting, effective composition, storyboarding, and animation. Introduction to multimedia presentation management will be included in this project oriented class with research into various areas of the animation industry.
Story, character development, animation principals and techniques used to create 2d animation, while synchronizing image and sound.
Describe certain animation techniques
Identify the tasks involved in creating animation using Flash
Identify the function of the tools in Flash
Draw simple images using those tools
Understand the use of symbols and the library in Flash
Import and make use of vector & bitmap images
Import and manipulate audio
Create and manipulate text
Add simple interactivity in Actionscript 3.0
Publish an swf movie
Work toward industry certification
Materials and Supplies
MAC computers, Adobe Flash, Photoshop, Apple Garage Band, Apple I-Movie, Sketchbook Pro
Video tutorials, handouts, teacher led instruction
Class will have access to Digital Cameras and Video and Audio Recording devices
· Hands-on use of software, hardware and input/output devices and direct use of their relevant terms and vocabulary.
· Presentation of problems to be addressed through planning, conceptual workup and application of technical experience.
· Recognition of the potential application of programs/devices to the students individual ideas/projects.
· Vocabulary used to discuss finished works, which will stem from the visual elements and principles of design of art.
The student will:
· Understand the Flash working environment.
· Have a working knowledge of all the Flash tools and their functions.
· Understand how to create key frame animation using the Timeline.
· Understand the difference between "shape" and "motion" tweening.
· Create a rough animation using the "Pose to Pose" approach.
1. To attend all classes and be on time. This course involves a lecture component that entails demonstrations in utilizing the software tools and animation concepts, therefore it is important to come to class on time ready to take notes. If a student misses a class or comes late to class they run the risk of missing the demonstrations and could fall behind in the class very quickly. It is the students responsibility to get missed lecture notes and assignments from their classmates - be aware that it is the students responsibility to find out what was missed in the students absence.
2. To complete and turn in all projects on time. This will involve keeping up with all the in class assignments as well as all projects (projects involve working on a multifaceted assignment for a longer period of time, similar to a research paper).
Since this is an art studio class, students enrolled in this course are expected to participate in class critiques and discussions. It is important to realize that true value and insight within the evaluation process are more successfully gained by the participation of yourself and your peers.
The final grade will be determined by the averaging of one project grade, one final exam grade, and several in class assignments that require demonstration of digital animation competencies. A Rubric will be used to grade projects.
All letter grades will be given on a pre-determined scale listed below.
100-90=A, 89-80=B, 79-70=C, 69-60=D, 59 and below=F.
Evaluation of student work is based on the individuals efforts as they relate to the stated competencies, and will be graded with a rubric.
Formal evaluation as compared to benchmark criteria:
Objective evaluation of mechanical aptitude/technical proficiency of students work.
· Criteria- how well the requirements of the project were followed.
· Complexity- how much time and effort were spent on the project
· Construction- how well the project was put together and presented.
Evaluation of the verbal/visual content of a students work as it relates to creativity.
· Creativity- originality and artistic merit of the project.
· Concept- the quality of the idea for the project.Additional Grading Factors
· Students grasp of subject matter as expressed in projects, critiques, exams, and discussions.
· Students attitude- willingness to learn, drive to reach potential and contribution to class ambiance.
· Punctuality, attendance and adherence to classroom standards and deadlines.
Methods of Instruction
The methods of instruction include lectures, demonstrations, class exercises, textbook discussion, audio-visual presentations and may include research papers, guest speakers, tours, quizzes and tests.
Hands-on experience will be gained through a series of topical project assignments with specific required student performance (these may be individual or group projects).
Generally, the procedure for projects will be:
· Each project will be preceded by lectures that focus on visual material specific to the unit of study.
· Students will receive a formal assignment for each project, which includes its requirements and limitations, objectives and deadlines.
· Project specifics are discussed and examples used to clarify critical points and possible solutions are discussed.
· Progressive steps are delineated, providing a well-defined structure for developing an effective solution.
· Students research the topic and experiment with independent solutions.
· Instruction may be supplemented by speakers, and timely introduction of pertinent materials.
· Individual assistance is given as needed and projects are evaluated and revised at each discreet step.
· Students are expected to participate in and contribute to class critiques.
· Use of teacher and peer critiques plus self-evaluation of projects are an essential ingredient of this process. Class critiques are used to promote skills in critical inquiry and interpersonal communications.
It is the policy of the Edgewood Independent School District not to discriminate on the basis of race, color, national origin, gender, handicap, or age in its employment practices, educational programs, services or activities, as required by law.
For information about your rights, contact the Title IX Coordinators at (210) 444-4604, or (210) 444-4569.
Notificacion de Anti-Discriminacion
Es norma del distrito escolar de Edgewood no discriminar por motivos de raza, color, origin nacional, sexo, impedimento o edad, en sus procedimientos de empleo, o en sus servicios, actividades o programas educativos, como se requiere la ley.
Para información sobre sus derechos comuníquese con los Coordinadores del Titulo IX, al (210) 444-4604, o (210) 444-4569.
As per Section 54 of the Vocational Rehabilitation Act of 1973 and the Americans with Disabilities Act (ADA) of 1990, if an accommodation is needed, contact Educational Support Services
Edgewood Academy Mac Lab
Computer Equipment and Software Usage Policy
Students will not tamper with computer settings. The district and I define the settings. If you realize a computer has been tampered with, notify me immediately. Students are permitted and encouraged to use the Internet for school assignments. Students, however, must adhere to Edgewood ISDs Internet Policy as stated in the Student Handbook BEFORE full access is granted.
In addition to these policies, students are NOT permitted to access or participate in:
* Web sites which are inappropriate
* Message Boards
* Internet Games
* File-Sharing Site
Furthermore, computers are for educational purposes only and for assignments given within the classroom. Students are not permitted to download programs or files from the Internet or other source to the network, individual computers, or jump drives, unless directly related to class instruction.
ANY MISUSE OF COMPUTER PRIVILEGES WILL RESULT IN DISCIPLINARY ACTIONS.
Consequences of Computer Misuse/Tampering
1st Violation Verbal Warning
2nd Violation Computer restriction
3rd Violation Referral to Principal Teacher/Notify Parent
4th Violation Principal Teacher/Possible removal from the class